I’d also heard that there’s no guarantee the support will come, but the CEO insists that “this needs to happen. But, ultimately, Pétursson notes that whatever he or I may think up, he’s sure that the CCP Newcastle team can come up with “something way cooler”. I suggest being able to pull thrusters back and forth for acceleration and he nods in agreement. So what would Pétursson like to see enabled with motion controls for EVE: Valkyrie? He talks of wanting to fire blind from behind his craft, operating gun turrets with his hands. All EVE: Valkyrie players can fly together and die together regardless of whether they use a PlayStation VR, Oculus Rift or HTC Vive. Asking after it further, the CEO told me that finding a way to fit these controls in would be “challenging” but it would be “awesome” and that motion controls in Valkyrie “should be a thing”. EVE: Valkyrie’s players can join multiplayer games irrespective of the VR platform on which they're playing. When I first asked him if the company was experimenting with support for what he calls the “Vive wands”, Pétursson flat out confirmed it was in the works. I heard that last week at EVE Fanfest, and decided to ask CCP Games CEO Hilmar Veigar Pétursson about the possibility directly. That may well not be the case, however.ĭeveloper CCP Newcastle is looking into bringing support for the Vive’s position tracked controllers to its multiplayer VR dogfighter. When it was confirmed that EVE: Valkyrie would be coming to the HTC Vive, most assumed it would simply utilise a gamepad instead of the kit’s position-tracked controllers, much like Elite: Dangerous.
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